Think in systems.
A production decision influences inventory. Inventory shapes trade. Trade creates a need for logistics. Your company sits at their intersection.
Explore the connected economy belowTurn a resource into a product, a product into trade, and a business into an organisation. From production and logistics to companies and in-game finance, every decision shapes the next.
In development for iOS. Not yet released.
The first link in your economy is what you make. Bring resources, facilities and timing together.
Think about the inputs you need and the products they can become.
Coordinate inventory and production as parts of one plan.
THE NEXT CONNECTIONYour product is ready. Where does it belong?
↘Your product may be another player’s input. Build your strategy around producing or sourcing, selling now or processing further.
Explore the player marketplace and consider your next move.
What you keep and what you trade are connected decisions.
THE NEXT CONNECTIONAn opportunity found. A route to plan.
↘Stock location, free storage and delivery time belong in one plan. Manage the journey from office and warehouse locations to vehicles and routes.
Consider where a product starts, where it is stored and where it needs to go.
Bring storage, transport and your company’s needs into the same picture.
THE NEXT CONNECTIONYour network works. What will you build next?
↘Look beyond personal production to partners, employees and business resources. Company funds, salaries, financing and delivery obligations create new decisions as you grow.
Consider your company, resources and operational choices as a whole.
Explore in-game banking and exchange systems as part of your strategy.
THE CYCLE CONTINUESA new plan becomes your next production decision.
↘Ticaram’s ambition is to connect the details of running a business with the bigger picture. Every system is designed to have a place in the same world.
A production decision influences inventory. Inventory shapes trade. Trade creates a need for logistics. Your company sits at their intersection.
Focus on production, look for market opportunities or plan your company’s next step. The aim is a world that rewards thoughtful decisions.
Build a strategy that connects day-to-day choices to long-term goals. Progress means understanding how the whole picture fits together.
The world shown above is an illustrative 3D concept, not a gameplay capture. Ticaram is in development; features may change. Financial transactions are part of the game.
Choose a theme. Explore what you manage and where your decisions lead, from production to company governance.
Production in Ticaram is a network of inputs and outputs. What one facility makes becomes another facility’s raw material. Players decide which links to build themselves and which to source from other producers.
Water supports wheat production, wheat becomes flour, flour becomes bread; cotton and wool become fabric. Each next stage calls for new inputs and a new production schedule.
Agriculture, horticulture, livestock, mining and industry share one economy. Iron ore and coal become steel; oil becomes fuel; steel and fuel become machine parts.
Entering a new line of production and upgrading an existing facility are different choices. Consider construction, upgrade and production times together with the resources each requires.
Not everything in the warehouse is available. Stock allocated to production, a sale or a contract has to be considered before making another commitment.
Sell the product now, or process it further?
Your production choices shape supply needs, warehouse capacity and your role in the market.
Production is the beginning. Price, available quantity, warehouse location, transport costs and delivery time belong in the same decision. Trading becomes part of your whole operation.
Offer your production to the market or source missing inputs from other players. Evaluate a trade through quantity, price, deductions and its net result.
Knowing where a purchase will go matters too. Capacity, reserved stock and goods ready to ship connect production, sourcing and delivery decisions.
In a game geography spanning Türkiye’s 81 provinces, office and warehouse locations are selected separately. Stock location, destination and transport planning become parts of one operation.
Buying a truck or renting one for a job creates different capital needs. Licensing, vehicle suitability, rental charges, deposits, operating costs and delivery time all matter.
A route looks profitable. Does it still work after every cost?
Logistics connects production to the market, storage to delivery and capacity to growth.
The company layer brings ownership, specialised roles and business responsibility into the economy. Being an individual producer, working for a company and managing one create different decisions.
Eligibility, formation costs and capital are distinct conditions when establishing a limited or joint-stock company. Your personal business and the company’s account and warehouse have separate responsibilities.
Your own assets and company resources are tracked separately. Capital, ownership and permissions make managing business funds a responsibility distinct from personal spending.
A job listing, application, offer and acceptance begin your company role. Alongside employment history, important management decisions follow the relevant permissions and joint-approval conditions.
Company owner, CEO, Foreign Trade Manager, Warehouse Manager, Human Resources and Employee roles have different responsibilities and permissions. Who can make each decision shapes how an organisation operates.
Employment and wages are continuing business obligations. Growth planning must account for salaries, debts and unfinished work as well as new investment.
Company factories, warehouses, sourcing and exports come together at the business level. Licensing, permissions, eligibility and delivery conditions become part of larger operations.
Producer, employee or manager? Different responsibilities in the same world.
Company growth connects your decisions to those of partners, employees and suppliers.
Finance complements the timing of production and trade. Players consider not only what they own, but what they can spend today and which payments lie ahead.
Credit is a decision about amount, term, interest, repayment schedule and eligibility. Access to funding also brings a future repayment obligation.
Cash, reserved funds, term deposits and debts are considered separately. Choose between committing savings and keeping funds accessible for production, trading or upcoming payments.
Borsa Ticaram connects in-game orders and portfolio management to the company economy. An order, a completed trade and a held asset are different things.
A sale price alone does not describe your gain. Transaction taxes, fees and operating costs affect the net result; asset value is not the same as spendable cash.
Price references and credit/deposit conditions in the Ticaram Central Bank layer give you another reason to follow economic decisions. Consider production, trading and finance within the conditions of the same world.
What future obligation follows from the resources you use to grow today?
All money, shares, loans and financial activity belong to a closed game economy. There is no real-money withdrawal or investment-return promise.
Institutions bring additional conditions and uses to production, trade and company management. Obtaining documents, preparing a bid and delivering an awarded job form a connected sequence.
The ability to fulfil a job matters as much as bidding for it. Eligibility, documents, collateral, materials and delivery time are considered before commitment.
Project types such as clinics, village schools, fire stations, public warehouses and community centres create uses for products including steel, glass, cable and furniture.
Individual and company applications have distinct scopes. Survey, authorisation and environmental documents are tied to the relevant job, holder and conditions of validity.
An awarded job becomes a production and delivery plan. Allocated resources, completed stages and milestone payments are tracked alongside contractual obligations.
Follow in-game institutional decisions and economic news alongside your business plan. Institutional decisions and sponsored announcements are distinct, and the time and source of a decision matter.
Sell on the open market, or commit to a larger delivery obligation?
These are fictional institutions within Ticaram, not real public authorities or official documents.
Trust belongs in the design of an interconnected player economy. Traceable transaction outcomes, separated permissions and control over social interactions underpin this approach.
Balances, inventory, ownership and transaction outcomes rely on the shared server record. Losing a connection is not a reason to create the same sale or payment again.
Price, deductions, required resources and timing belong in the transaction offer. Showing updated conditions when terms change preserves the meaning of a player’s decision.
Chat, friendships and online presence are considered alongside privacy, blocking and notification preferences. The community experience goes beyond a market screen.
Support requests and moderation decisions are handled through reasons and records. Transaction history, role boundaries and appeal paths support the goal of a consistent player experience.
The relationships you build matter alongside your decisions.
Ticaram is in development and testing. This describes the product design, not a list of features already available in a public release.
The product is in development. System details and availability may change during testing.
Select a stage to see how the chain connects. This illustration explains production relationships in the game; it is not live gameplay or a profit calculator.
Water → Wheat
01/06Consider water, your facility and production time before starting. The harvest is not necessarily the end: it opens a new decision.
Sell the wheat, or allocate it to the mill.
Wheat → Flour
02/06A mill turns wheat into flour. A longer production chain requires more facilities, inputs and time planning. You can also source a missing link from other players.
Build a longer chain, or specialise in one stage?
Flour → Bread
03/06The bakery adds another link. Even with the inputs ready, production time, operating costs and the product’s destination belong in the same plan.
How much should you reserve for the next production cycle?
Product → Warehouse
04/06Total, reserved and available stock are different. Free warehouse capacity affects your next purchase, production cycle and delivery plan.
How much of your inventory is ready for a new commitment?
Warehouse → Market
05/06Match your product with other players’ needs. Evaluate quantity, price and deductions, and plan routes and suitable vehicles when a job requires transport.
The sale price and the result after all costs are different.
Result → Next decision
06/06Remaining cash, inventory and obligations become the starting point of your next plan. Choose between upgrading a facility, preserving working capital or preparing for a larger job.
Your previous decision creates the conditions for the next one.
The difference we aim to make is to give each system a meaningful role in one connected world.
A product has inputs, uses and a next buyer. Ticaram’s focus is to bring production, consumption and trade into the same chain of decisions.
Recipes → Input demand → Player marketMore production can require more storage, working capital and delivery planning. As a company grows, people, permissions and financial obligations become part of management.
Capacity → Organisation → ResponsibilityOne player may focus on raw materials, another on processing, trading or transport. Companies and institutions aim to bring these specialisations together in larger projects.
Specialisation → Cooperation → Larger projectsThe goal is to make conditions clear before a transaction and outcomes understandable afterwards. Cash, debt, allocated stock and completed transactions remain distinct.
Clear offer → Informed decision → Transaction recordTicaram is an independent iOS game project based in Türkiye. Our journey began on 12 August 2026 with an ambition to turn business management into a world shaped by players’ decisions.
Talk to us about Ticaram ↗An independent game project, with a connected economic world at its core.
Work continues on gameplay systems and the iOS experience.
The game is not yet on the App Store. A release date will be shared once confirmed.
About the game approach, scope and development status.
Ticaram is an economy and business simulation in development for iOS. We are building a connected world of production recipes, a player marketplace, warehouses, logistics, companies, in-game banking and exchange, and institutional work.
Your product can become another player’s input. Source missing materials from the marketplace, work together in company roles and specialise in trade or transport. Player interaction is designed as part of the economic cycle.
Individual production, trading and personal jobs are separate from company operations. Company management adds ownership, role allocation and business obligations. Each activity has its own eligibility conditions.
Office and warehouse locations are selected within a geography covering Türkiye’s 81 provinces. Stock location, destination and transport planning are considered together. The 3D island on this page is an illustrative visual.
No. Ticaram is a closed game economy. Money, shares, loans and deposits belong to the game world; they do not create real financial products, investment services or cash-withdrawal rights. Its institutions are fictional.
Ticaram is in development and testing and has not launched publicly on the App Store. This page describes the intended product scope. Details and availability may change; no confirmed public release date has been announced.
No. The 3D scene and interactive product journey are promotional visualisations explaining economic relationships. They are not gameplay screens, real player data or a running game session.
For questions, feedback or collaboration ideas about Ticaram, write to [email protected].
A question, an idea or a different perspective. We’d love to hear about it.
[email protected]